Although I decided I wanted my characters to be in 2D, I couldn't help myself but to try making a variant of Milk boy in 3D. Not being so confident in making models of actual characters in Maya, I thought it would be a good chance to practice considering Milk boy's simplistic shape.
It didn't take long to model at all, I even added a different style to Milk boy's appeal and transferred this onto a normal map for the model. This involved UV mapping and processing patterns/colour work through Photoshop. I really enjoyed making this model, but I still think my initial idea to make all my characters 2D would be better and more unique. However, within doing this small practice, I really wanted to get modelling on some environments now my characters were solid in concept.
No comments:
Post a Comment